Zeshi Yang (楊 澤世)
I am an eclectic independent researcher, focusing on developing physically grounded and emotionally rich humanoid agents. I have a lot of experience at realizing agile and dexterous motions on simulated humanoids. I received my Ph.D. in 2023 from Simon Fraser University, where I worked on character animation, motion control and deep reinforcement learning. Prior to that, I earned a bachelor's degree in applied physics from USTC in 2018.
Education & Career
Education
B.S. in Applied Physics
University of Science and Technology of China
2014 - 2018
University of Science and Technology of China
2014 - 2018
Ph.D in Computer Science
Simon Fraser University
2018 - 2023
Simon Fraser University
2018 - 2023
Career
Visiting Scholar
Peking University, China
2021 Aug - 2022 Aug
Peking University, China
2021 Aug - 2022 Aug
Research Intern
LightSpeed Studios, Tencent America
2022 Sep - 2023 May
LightSpeed Studios, Tencent America
2022 Sep - 2023 May
Research Scientist
miHoYo
2023 June - 2024 Sep
miHoYo
2023 June - 2024 Sep
Research Scientist
Anuttacon
2024 Oct - Now
Anuttacon
2024 Oct - Now
Research Interests
Industry projects
LPM 1.0 (Large Performance Model) | 2026
Infinite-length, realtime, realistic streaming video generation model.
Tech lead of the online video generation model.
Whispers from the Star | 2025
An AI-driven game with emotionally rich humanoid agents.
Tech lead of the motion generation system.
Publications
TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR 2025)
Paper
Real-time Diverse Motion In-betweening with Space-time Control
ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2024)
Learning-based 2D Irregular Shape Packing
ACM Transactions on Graphics, Volume 42, Article 6 (Proc. ACM SIGGRAPH Aisa 2023)
Acquiring Stylized Motor Skills for Physics-based Characters
PhD Thesis, Simon Fraser University, 2023
Learning to Use Chopsticks in Diverse Gripping Styles
ACM Transactions on Graphics, Volume 41, Issue 4, Article 95 (Proc. ACM SIGGRAPH 2022)
Efficient Hyperparameter Optimization for Physics-based Character Animation
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2021 (I3D 2021)
Discovering Diverse Athletic Jumping Strategies
ACM Transactions on Graphics, Volume 40, Issue 4, Article 91 (Proc. ACM SIGGRAPH 2021)
Neural fidelity warping for efficient robot morphology design
2021 International Conference on Robotics and Automation (ICRA 2021)
Redirected Smooth Mappings for Multiuser Real Walking in Virtual Reality
ACM Transactions on Graphics, 38(5), 2019.(Presented at Siggraph Asia)